#[[ An audio engine, implemented with the cross-platform portaudio library. Allows playback and recording and monitoring. Includes ability to transform the played-back sample streams with effects in realtime. ]] set( SOURCES AudioIO.cpp AudioIO.h AudioIOExt.cpp AudioIOExt.h AudioIOListener.h PlaybackSchedule.cpp PlaybackSchedule.h ProjectAudioIO.cpp ProjectAudioIO.h RingBuffer.cpp RingBuffer.h ) set( LIBRARIES lib-project-rate-interface lib-realtime-effects lib-sample-track-interface ) audacity_library( lib-audio-io "${SOURCES}" "${LIBRARIES}" "" "" )