#[[ Part of the audio engine, specializing in the management of effect stacks and application of effect transformations to buffers of samples. ]] set( SOURCES RealtimeEffectList.cpp RealtimeEffectList.h RealtimeEffectManager.cpp RealtimeEffectManager.h RealtimeEffectState.cpp RealtimeEffectState.h ) set( LIBRARIES lib-math-interface lib-module-manager-interface lib-project-history-interface ) audacity_library( lib-realtime-effects "${SOURCES}" "${LIBRARIES}" "" "" )